Esports Thailand Information

Meanwhile, the Bangkok Post reports that the institute unofficially estimates 1.6 million Thai children are at risk of gaming addiction, and public health officials increasingly warn that adults are also at risk. Thailand is in the throes of a gaming addiction epidemic, with Thais spending more time online than people in any other nation in Asia. Scores of children and adolescents have been treated for addiction in recent months, their parents spending serious baht on rehab and hospital fees.

If the esport athletes are healthy, they will do well,” Lorthong said. Currently, the federation represents only athletes, due to its strict conditions on who is approved for membership. Athletes must, for example, pass stimulant and health tests, show commitment, respect and be strong role models in society. He feels that his own gaming habits are now under control but remembers days when the situation was different, of hours and hours standing in arcades and department stores until they closed, leaving him to beg for more time. The hallmarks of addiction – lying, cheating and stealing – are eroded away as participants learn to have a healthier relationship with technology.

In recent years, the sale of broadcasting and media rights has been the largest source of revenue for most of the esports organizers. The revenue generated from the trade of media rights is used to finance major sporting events, renovate stadiums, and contribute to the development of esports at the grassroots level. Forget hanging out with friends in the local 7-Eleven, or kicking about a football until it’s time for dinner – Thailand’s young people are just as likely to be holed up in their bedrooms competing in eSports gaming tournaments.

On Wednesday, AIS and media content provider Techsauce held the first online gaming conference in Thailand, called “AIS x Techsauce Esports Summit”, meant to drive the e-sports industry in Thailand to the global level. This list represents the top players of the specified country in esports who won prize money based on information published on the internet. Sources include news articles, forum posts, live report threads, interviews, official statements, reliable databases, VODs and other publicly-accessable sources that preserve “historical” information. Thailand E-Sports Arena has an eSports tournament programme for pro players, semi-pro players and amateur players. In addition, the arena also provides live streaming, the eSports Academy and eSport events, he added.

AIS has announced its vision to support esports in all dimensions. Sale of ticket and merchandise is the core aspect of the esports revenue stream. Currently, ticket sales account for a small percentage of the overall revenue of the esports market as the audience size for the events organized every year rarely exceeds 10,000 per events. Further, many esports fans aren’t willing to travel or pay to watch games played live, especially when they are available to watch on Twitch and YouTube for free. The increasing smartphone penetration and better internet connectivity have led to rise in the number of gamers at a rapid pace. All of this, with the potential of AIS and the strength of partners, both from the public and private sectors.

With that kind of growth comes the promise of big bucks for players who can successfully transition from the millions of amateurs into the elite professional leagues. Sponsorship opportunities can create profitable careers, just as in more conventional physical sports leagues. Just months ago, gaming addiction was recognised as a mental health disorder by the World Health Organisation. App publishers can leverage android.permission.ACCESS_WIFI_STATE to enable their app to view information about Wi-Fi networking. This includes whether Wi-Fi is enabled and the names of the connected Wi-Fi devices.

In November 2017, Turner Broadcasting System-owned ELEAGUE partnered with Warner Bros. Interactive Entertainment for the live streaming of ELEAGUE Injustice 2 World Championship across TBS, Twitch, ELEAGUE.com, and YouTube. 80% of fortune 2000 companies rely on our research to identify new revenue sources. The content of this article is provided for general information only and is not an attempt to practise medicine or give specific medical advice, including, without limitation, advice concerning the topic of mental health. The information contained in this article is for the sole purpose of being informative and is not to be considered complete, and does not cover all issues related to mental health.

But behavioural issues are already becoming apparent and he is among other health experts concerned about a possible epidemic within two decades. Suddenly, game companies have seen their products given legitimacy. An activity once แทงอีสปอร์ต done in the shadows in the days of bedroom computing has exploded into the mainstream. This is a place for serious players and is kitted out with high-performance terminals and stadium platforms custom-designed for tournaments.